An epic journey
that started a decade ago!

Abrakam is officially born and Faeria goes on Kickstarter
The development of Faeria was going at full speed by this time and the praise received during Pax and Spiel led to our creating a Kickstarter campaign to test the market and prove the potential of Faeria. This Kickstarter was supported by more than 2,600 fantastic backers, raising over $94,000!
2013

From Flash to Unity and €1M Seed Funding Round
Our success on Kickstarter made us realise that Faeria had the potential to grow beyond just a PC audience but it meant rebuilding it from the ground up using Unity. In our quest we met the Belgian incubator and seed accelerator The Faktory who led the first investment round for Abrakam, which totaled €1M.
2015

Faeria launches on Steam
March 2017, Faeria hit the Steam store with the goal of sharing our passion with players. Thanks to our dedicated community and their precious feedback, it became possible to continously strengthen the title. To date, the game has been played by over one million players, after being released on consoles, Epic Game Store and Microsoft Gamepass.
2016

Paradox
Abrakam partnered with swedish publisher Paradox to work on an important project requiring us to shift the whole team. After 1 year of development, the project got canceled unfortunately. The company raised an additional 600.000€ along the way.
2018

There and back again
With the collaboration of Richard Garfield, creator of Magic: the Gathering, and french publisher Nacon, Abrakam goes back to its initial IP with a new title, Roguebook, a roguelike deckbuilder that takes place in the world of Faeria.